Forgotten Realms - The Northlands and Beyond

Chapter 1: Night 2
The Orc Camp

The party proceeded into the forest in search of the orc camp with Myrtha guiding them. Eventually they came to a ravine in the wood with a fallen tree as a natural bridge. They crossed the ravine and Xilus went ahead to scout out the camp.

Along the way he was met by Bazhur Khan, a mysterious man from Calimshan. Khan reveals that he has been monitoring the camp for a few days, but could not act because he was heavily outnumbered. With the party waiting back at the ravine, Khan and Xilus proceeded to the orc camp.

They silently infiltrated two of the four makeshift towers killing the orc guards there. After taking position in the towers at the entrance of the camp, they signaled for the party to move to the camp. Davrun, Tymel, Stanley, and Myrtha made their way to the camp hiding in the brush and trees until seeing Xilus’ signal (enchanted marble with continual light).

As the party waited outside the camp to ambush, the orcs sent archers to replace those in the tower for a shift change. The battle ensued. The chieftain and shaman ran out of the center tent. Tymel cast a light spell on the shaman’s eyes, blinding him. Stanley rushed in to attack the shaman. The party fought off the orcs while heavily outnumbered. After Khan took down the chief with his arrows and Stanley killed the shaman in melee, the remaining orcs fled the camp into the darkness of the Neverwinter Wood.

The captives were freed from their cages. One captive, a merchant named Dalos Ironwinter, attempted to sneak into the orc chieftain’s tent. Xilus secretly followed him. After observing Dalos he realized the man was looking for something extremely important. He revealed himself to Dalos and after some questioning, discovered that Dalos was commissioned by one of the Neverwinter Nine, a man named Balar, to create a map of the city of Neverwinter and deliver it to Waterdeep to a contact with the Lord’s Alliance.

After creating the map and disguising his journey as a mere merchant’s caravan, he was ambushed by the orcs along the High Road. He told of a mysterious elf who came into the camp every few days. He would take a few human captives with him, but the captives would never return. Dalos was digging through the merchant cargo stored in the chieftain’s tent looking for the map of Neverwinter. Unable to find it, Dalos fears it may be in the hands of the elf, or worse yet, on it’s way to the Arcane Brotherhood in Luskan, bitter enemies of Neverwinter.

While Xilus questioned Dalos, Davrun spoke with the little boy held captive, Myrtha’s son. He tells the boy that Myrtha is with the party and after looking around, discovers she is missing. He goes to the outskirts of the camp where he discovers a blood stained trail leading into the darkness of the forest. Putting the pieces together, he reasons that somehow during the melee, Myrtha was taken. Tymel, Stanley, and later Xilus warn Davrun not to follow the trail as it may lead into a trap set by the elf. Angered, Davrun throws his shield and returns to the camp. Tymel informs him that they’ll follow the trail in the morning when there is less likelihood for an ambush by the elf or the fleeing orcs.

Stanley prays for purification of food to allow the orc rations to be edible to the remaining captives to help restore their strength and energy.

The party awaits first light before setting out to the High Road, which is half a day’s journey through the forest.

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Chapter 1: Day 2

On the afternoon of the second day, the party came across 3 people claiming to be travelers from Neverwinter. There cart had a broken wheel. When Xilus went ahead to speak to them, he noticed there were no fresh tracks leading from the cart to the road. As if the cart had been there for days already. As Xilus began interrogating the group, Davrun sensed evil from his position hiding in the back of the cart.

The party was then ambushed by a group of 5 orc warriors. The party managed to defeat the orcs. Xilus cast a sleep spell on the 3 humans while then focusing on the enemies. After the party defeated the orcs, they questioned the 3 humans further. The humans revealed themselves to be Ogmar, Tomas, and Myrtha. They were part of an earlier merchant caravan attacked by the orcs and taken prisoner. They reveal to the party that there is an orc camp half a day’s journey into the forest and that the orcs have other humans there taken captive that are still alive.

They reveal that one night an elf came into the camp and spoke with the orc chieftain. The next day the orcs grabbed the 3 of them to set up the party for an ambush or face their own death.

Myrtha reveals that her son is being held captive back at the orc camp. Tomas draws the party a map from memory of the camp. He and Ogmar agree to return to Neverwinter to get supplies and reinforcements from the Hall of Justice.

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Chapter 1: Night 1
On the first night of camp the party was attacked by a pack of wolves

Hammer 6th, 1368DR

After a long journey along the High Road, the party decided to camp for the night in a clearing. Xilus took up the first watch. While the party rested in their tents, Xilus heard strange sounds of large creatures just outside the camp. After moving to wake the others, three wolves jumped into camp and attacked the party. Xilus moved behind the cart and cast Sleep putting 2 of the 3 wolves down. Davrun shielded Xilus by the cart and threw his spear at the third. Stanley finished it off with a mace to the skull.

After the attack the party moved the dead wolf carcasses outside of camp. Something seemed odd about the encounter.

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Chapter 1: Day 1
The first day on the trail of the brigands

Hammer 6th, 1368DR

The party gathered outside the Hall of Justice. Tymel Greyhammer provided the party with a cart disguised as a merchant cart carrying wares south to Waterdeep along the High Road.

The party traveled about 20 miles south along the snow covered road before settling in for the night in a clearing. After small talk and some dinner, the party sets up for night watch over the camp.

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Introduction
The campaign begins

Introduction:

The party initially meets in the Hall of Justice in Neverwinter on Hammer 5th, 1368DR. Each member has seen a Call to Arms posted somewhere in the city and have arrived seeking work. They are greeted by Tymel Greyhammer, one of the priests of Tyr. He tells the party of at least 4 merchant caravans that have been attacked by bandits heading south along the High Road near the Neverwinter Woods delivering their wares to Waterdeep. He has enlisted the party to locate and find the bandits, rescue the merchants if possible, and bring the brigands to justice.

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